Improving frailty education for Undergraduate Medical Students at a UK teaching hospital

Abstract ID
3867
Authors' names
Kelly Millington1, Lucy Titheridge1, Joanna Mantio2, Kathleen Robertson1, Joanne Pattinson3, Adam L Gordon4,5
Author's provenances
1 Undergraduate Medical Education, Derby, UK; 2 Department of Medicine, London, UK; 3 Department of Medicine for the Elderly, Derby, UK; 4 Wolfton Institution of Population Health, London, UK; 5 Academic Centre for Healthy Ageing, London, UK
Abstract category
Abstract sub-category
Conditions

Abstract

Background

'Instant Ageing' technologies and simulated ward rounds are established parts of geriatric medicine teaching in many centres. However, these once innovative methods received negative feedback when delivered during our undergraduate BMBS programme. We set out to explore whether adding gamification to established teaching methods could enhance student knowledge, attitudes towards frailty and perceptions of their attachment.

Methods

We designed a 'Frailty Escape Room' where students rotated around stations completing tasks related to falls, polypharmacy, delirium, frailty assessment, pressure sores, activities of daily living and Comprehensive Geriatric Assessment. Students undertook tasks under time conditions whilst wearing different 'instant aging' simulation equipment. Successful task completion generated a code that, when combined, enabled 'escape' from the room.

Students were assessed using pre-post session questionnaires. Four Likert-scale (score 1-4) questions evaluated empathy/understanding of life with frailty, confidence in assessing, managing and communicating with older people living with frailty. Sixteen single best answer multiple choice questions assessed core knowledge. Summary statistics were calculated and test item performance before and after teaching were compared using pairwise student t-tests and chi-square for parametric scale and categorical variables respectively.

Anonymous free-text feedback was collected at the end of the session to assess student satisfaction.

Results

121 students completed the Escape Room and pre/post-testing. Mean (SD) Likert scores increased from 2.2(0.7)-3.3(0.6), 2.5(0.5)-3.2(0.5), 2.1(0.5)-2.9(0.5) and 2.8(0.6)-3.4(0.5) for empathy/understanding, confidence investigating, managing and communicating with older people with frailty respectively (p<0.05 for all). Mean (SD) total knowledge score increased from 8.5(2.1)-11.8(1.9) (p<0.05), with significant improvements across all except three questions.

Free-text feedback indicated high student satisfaction, and attendance has improved markedly following the teaching intervention.

Conclusions

Introduction of gamification to existing simulated ward round and instant ageing teaching improved student attendance and satisfaction. The teaching improved knowledge of, and attitudes towards, care of older people.  

Comments

Very interesting and novel teaching style, What is the appropriate student group size for this activity? 

Submitted by sharuha26@gmail.com on

Permalink

Hi there, thank you for your comment 😊 

I currently have 6 stations which allow 2 students to complete the task at a time. I have a group of 12 undergraduate students at a time

Submitted by kelly.millingt… on

In reply to by sharuha26@gmail.com

Permalink

An insightful piece of work. As a medical student myself, I appreciate the different methods of learning and teaching styles, and would enjoy the teaching style described in this project. Do you think this method of teaching can be used for other topics? 

Submitted by rg3g22@soton.ac.uk on

Permalink

This is such amazing work, could it be applied to other important Geriatric Med issues too?

Submitted by grace.fisher_29870 on

Permalink

Yes, absolutely! I am trying to think of a continence station at the moment.. if you have any ideas of any other stains please let me know!! 

Thank you for viewing the poster and commenting 

Submitted by kelly.millingt… on

In reply to by grace.fisher_29870

Permalink
Excellent work! As a current FY2 that graduated not too long ago, I feel that enhancing frailty education at the undergraduate level is vital for preparing newly qualified doctors for clinical practice. The ways in which you incorporated gaming and interactive techniques is fantastic, and I am not surprised it increased attendance and satisfaction. Hopefully, other hospitals and undergraduate programmes can take some inspiration from your work!

Submitted by arun.joshi3@nhs.net on

Permalink

This sounds like a fantastic opportunity for medical students - immersive learning can have such an impact. Were all students able to take part in this teaching from the cohort? 

Submitted by elizabeth.holl… on

Permalink